Dungeon Chop Chop
The Team Link to heading
- Designers
- Artists
- Programmers
My Contributions Link to heading
Here are some of my contributions to this game:
Level Generator Link to heading
This level generator is used to generate every level in the game, through the use of different profiles. It can generate an Overworld with different biomes, and Dungeons with a key and chest room.
Source code for the Level Generator and run-time level managing can be found here.
User Interface Link to heading
Most of the user interface of the game was implemented myself, excluding the in-game HUD.
Visual Effects Link to heading
I was also responsible for writing all of the shaders we use throughout the game.
Editor Tools Link to heading
A number of editor tools were created to aid development. One of these was an enemy spawner editor, which allowed editing of multiple spawner profiles, and visualizing spawn points.