I am a games programmer specializing in C# and Unity, and a graduate of the Academy of Interactive Entertainment in Adelaide, South Australia.
My game projects utilize many advanced features such as custom shaders, multiplayer networking, and editor scripting. I am also well-versed in Unity’s 2D and UI features, and have experience porting to console platforms.
In addition to programming, I can also handle IT and DevOps related things. At my current workplace I’ve built and repaired many computers, setup multiple on-premises and remote servers, and even setup build systems using Jenkins.
I also dabble a lot in various languages and technologies, so have a look at my GitHub to see what I’ve been up to!