I am a games programmer specializing in C# and Unity. I am also a graduate of the Academy of Interactive Entertainment in Adelaide, South Australia.

Many of my game projects utilize many advanced features such as custom shaders, multiplayer networking, and editor scripting. I am also well-versed in Unity's 2D and UI features.

I also have experience in C++, creating AI simulations, networked games, and using OpenGL to create a custom graphics engine.

This is me ^

I'm also part of a hobbyist game development team called Overgrowth Studio.
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