I am currently studying Games Programming at the Academy of Interactive Entertainment in Adelaide, South Australia.

Most of my game projects are made using Unity and C#, utilising many advanced features such as custom shaders, multiplayer networking, and editor scripting. A recent release I worked on was Space Dash, a cross-platform infinite runner that made use of custom shaders to achieve it's "curved world" effect. I am also well-versed in Unity's 2D and UI features, creating the entire UI for not only Space Dash, but all my projects so far.

As part of my course at AIE I am also learning C++, creating AI simulations, networked games, and using OpenGL to create a custom graphics engine.

This is me ^

I'm also part of a hobbyist game development team called Overgrowth Studio.
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