I am a games programmer specializing in C# and Unity. I am also a graduate of the Academy of Interactive Entertainment in Adelaide, South Australia.
Many of my game projects utilize many advanced features such as custom shaders, multiplayer networking, and editor scripting. I am also well-versed in Unity's 2D and UI features.
I also have experience in C++, creating AI simulations, networked games, and using OpenGL to create a custom graphics engine.
Many of my game projects utilize many advanced features such as custom shaders, multiplayer networking, and editor scripting. I am also well-versed in Unity's 2D and UI features.
I also have experience in C++, creating AI simulations, networked games, and using OpenGL to create a custom graphics engine.

This is me ^
I'm also part of a hobbyist game development team called Overgrowth Studio.